URBAN SOCIAL INCLUSION & DIGITAL TOOLS AND GAMIFICATION

29-30 September, 2016
Jūrmala, Latvia

CONTENT OF WORKSHOP

The workshop addressed two themes:

I   Social inclusion and urban development and
II  Digital tools/gamification.

The themes were chosen since they could connect culture and sustainable development and could contribute to scale concrete and specific impact across the BSR region, in line with the objectives of Culturability BSR.

The general goals of the workshop was to clarify goals and work plans for developing a joint BSR action in each field.

The specific focus of the first theme was to enhance the capacity of BSR practical applications of the methodologies known as cultural mapping/planning/engagement as a tool to foster urban social inclusion and sustainable development.

The specific focus of the second theme was to enabling BSR children/youth/citizens to co-create “the future we want” in a Minecraft version of the BSR based on big data of the BSR. “The future we want” is concerned with a sustainable Baltic Sea Region (locally/cities/regions) as well as a sustainable Baltic Sea.

If, at the time of the workshop, the Interreg BSR Managing Authority has invited Culturability BSR to submit a final application for Interreg BSR, the program will have this as an additional core goals to plan.

See full report here:

Report_Culturability Workshop September 2016 on Social Inclusion and gamification_19-10

See ppt used at the workshop here:

Presentation from Rendsburg, April 2016 by OGH

UBC Cultural Cities Commission, Floating Trunks, by Jaana Simula